Crowfall is a fantasy MMORPG in development from ArtCraft. The game focuses on political alliances, as well as feudal conquest. Expected to follow ArtCraft’s professed desire to create MMORPGs that promote risk taking, player skill, and competition. Crowfall players are expected to compete with one another, with the chance to take the throne in the offering.
Playing to Win | Crowfall is set to emphasize politics, alliances, and player competition with ways to win – even the throne itself — through player skill. A Multiverse of Unique Worlds | Potentially dozens of unique worlds with unique maps that characters can move between and fight over.
Wide Array of Character Archetypes | Points-based character creation system with “Advantages” and “Disadvantages”, as well as non-traditional character advancement more akin to EVE or Ultima than WoW. Strategic World Conquest | Using a hierarchical fealty system, and territory ownership by players, dominance will be determined by the community. Player-driven economy | An emphasis on player crafting as a primary profession, not just a secondary thing to do.
they better spend all of that time actually making some tools so that people can make groups together instead of throwing them into the PvP blender so they can just be cannon fodder for teams. Black list, friend list, people who you last played with, private personal player rating… I hope the developers don’t act like they pretend there’s no solution to people PuGing.
I’m seeing this MMO constantly cropping up but realizing they’ll probably throw their opportunity to print money down the drain is the reason I won’t bother with it until its released and then has 3 months to see if they actually have something this time past the hype and honeymoon period.
It’s not very clever to call a Minotaur “Myrmidon”. Since Myrmidons are supposed to be a highly organized force, and not a lonely brutal fighter. And definitely have nothing in common with minotaurs, except that they are greek… It’s like calling Batman “Superman”. Makes no sense.
By the way, that’s the overall feeling I have about this game. It’s too superficial. There’s no lore, no quests, you don’t really get to build a character… it’s just an other MOBA.
I don’t know if Big World will really be the best thing to make a video on, particularly a comparative one. It’s a crafting, systems test unlike the Hunger Dome. There’s no goals or win conditions, and they’ve said they don’t intend to add any. It’s much more a test than a game this time.