The Crowfall team is very willing to use the efforts of others. The use of Unity 5 proves their willingness to build on what others accomplished rather than wastefully ‘reinvent the wheel’. With that belief in mind I hope to create a fair and constantly updating comparison of the two…

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Great stuff ranger looks really cool and as long as arrows can stack to a HIGH amount of quantity I feel the ammo will work. They should also be very very easy to craft. Excited to see some like “Legendary arrows” that are super hard to craft/require a ton of…

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The VIP system doesn’t allow multiple AT specialization if you want to use the combat tree. Two of the main trees in the combat line are Armor Specialization and Weapon Specialization. I would like to use the VIP system to play a Confessor or Frostweaver and a melee class like…

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It makes me really sad to see how unsmooth/rugged the combat is turning into. It’s not something quick and smooth as, for example, World of Warcraft, in which you can easily move, juke, escape, etc. Since I don’t know much about game development, the physics and math involved in movements,…

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Food a problem now but i think once farming and all that is unlocked and in it wont be as much of an issue, also craftign acamp fire with meat isnt difficult so i use that more to get food back by dropping it at a node and mine the…

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I’ve watch a few videos and noticed players constantly opening the Crafting menu while fighting, it also happens in this video, what is the purpose of this? Is it just a Known Alpha bug or is it just a easy to hit Menu or what? It was a bug that…

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Really loving these videos! It would be really nice to know if you are starting with a concept and if so to be able to see it. Also, knowing how much time a video covers in realtime would be great! Would love to work on this stuff! I mean I’ve…

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By what you’ve said i think you aren’t a programmer because i follow this game since the kickstarter and i can say that they are working really fast for being a small company. It is not professional to question aspects of a game when you didn’t put the time to…

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