I can only say I don’t dislike it. I like the speed of combat, because a lot of games with action combat and mass pvp are infected by fast and flashy animations hiding their simple mechanics, leading to big GvGs being a clustercustard of effects (and if you turn effects…

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Crowfall is a fantasy MMORPG in development from ArtCraft. The game focuses on political alliances, as well as feudal conquest. Expected to follow ArtCraft’s professed desire to create MMORPGs that promote risk taking, player skill, and competition. Crowfall players are expected to compete with one another, with the chance to…

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I have read almost all of the FAQs, and seen all of their videos, the most recurrent thing is the deep gathering ressources/crafting system. World PVP to take someone’s inventory, to take his ressources. Farming ressources for the guild or EK, crafting for your gear. Defending quarries, mines, POIs as…

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You said that every player is hostile and can kill you and take your stuff. That is true in this test, but not quite true for the game in general. Players have different factions / friendly players based on the campaign they are in. Some will be faction based (order…

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I really hope it’s buy to play or reqquires a low sub at least(so that the game can actually develop over the years).I am really scared about on-line shops in game since some of the developers work in Bioware though. The hunger dome is as far as I know currently…

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Despite steps taken, I assume zerging in some form will happen no matter what. Which is what it is. However, the faction rulesets seem like a perfect way to avoid this to some degree. Make each faction have limited numbers and as time goes on, the factions join forces or…

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The official classes they describe make little sense. Originally the centaur was a DPS, now he’s a healer (for some reason). The assassin became a specialty. Minotaur a “tank”. You really need to go off what the powers are more than the class listed cause I think Artcraft doesn’t even…

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“Soft Launch” to me sounds like “early access” or releasing a game that’s not quite ready to be released yet and finishing it as you go. Is that the plan? Is it because of the delays and things taking longer that you’re afraid of running out of money and rather…

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I got a chance to look at the Kickstarter again and it’s only been in development for about a year and a half. It started in 2015. Regardless, I’d like this game to come out complete in however long it needs than get a broken game fixed through DLC and…

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